
About Me
Gameplay programmer and animator based in Saudi Arabia. I work in Unreal Engine 5.
I started making games because I wanted to play things that didn't exist yet. Along the way I got into animation and now sell packs on the Fab Marketplace. I care a lot about how movement feels - it's usually the first thing I work on.
What I Work With
The stuff I use daily. I'm fastest in Blueprint but comfortable picking up whatever a project needs.
Focus Areas
Movement systems, combat, player controllers - the stuff that makes a game feel right. Mostly Blueprint, some C++.
First-person weapon animations, melee combat, locomotion. I use Cascadeur for posing and Blender for cleanup.
I like building systems that are easy to iterate on. Clean structure matters when you need to change things fast.